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No more endless PDFs. Discover the core value of the latest top-tier research in one article.

16249_Digital forensics in social networks and the cloud- Process, approaches, methods, tools, and challen
Territorial Governance, E-Government and Sustainable Development Policy: A System Dynamics Approach
Emotional Classification of Chinese Idioms Based on Chinese Idiom Knowledge Base
16254_Experience of Teaching Computational Intelligence in an Undergraduate Level Course [Educational Forum].
Zero-cost and map-free shop-level localization algorithm based on crowdsourcing fingerprints
Fused matrix factorization with multi-tag, social and geographical influences for POI recommendation
Abstract--This paper is aimed at analyzing the behaviors of Social Network Services (SNSs) game users in relation to community-targeting Social Network Games (SNGs), and the motivations that give rise to those behaviors. Previous research has focused on the study and utilization of game production technologies, rarely dealing with motivations of game users. Generally, this research has been limited to observations of user behavior in relation to achieving certain goals or themes of a game, such as upgrading a character's level or obtaining rewards. Rather than analyzing SNS game user behavior simply from this problem-solving perspective, this paper considers a wider variety of human motivations. In order to accomplish this goal, this paper first analyzes the motivation theory of SNS users and Lazzaro's 'People Fun' model. Next, experimental data collected from users playing 13 different SNGs is presented and classified by game events and functional actions. Finally, based on these results, the primary behaviors of SNG users will be generalized into 8 different types and distinct motivation-behavior patterns will be analyzed
16258_Diversity Through Multiculturality Assessing Migrant Choice Policies in an Island Model.
Link Creation and Profile Alignment in the aNobii Social Network
Emergence of Altruistic Behavior Through the Minimization of Prediction Error
Uses, Benefits, and Limitations of Job Rotation in Software Engineering
Energy-Efficient Cooperative Scalable Video Distribution and Sharing in Mobile Social Networks
AI-Enabled Innovation in the Public Sector: A Framework for Digital Governance and Resilience
Modeling the Impact of Motivation, Personality, and Emotion on Social Behavior
The Effectiveness of Software Diversity in a Large Population of Programs
A Survey of Emotion Analysis in Text Based on Deep Learning
Mining Digital Library Evaluation Patterns Using a Domain Ontology
Complex Adaptive Socio-Technical Systems Theory View of Ubiquitous Computing Systems Research
User Modeling on Social Media for Art Museums and Galleries
Efficient and Decentralized Polling Protocol for General Social Networks
Multi-algorithmic Fusion for Reliable Age and Gender Estimation from Face Images
16273_Making a Pro 'Professionalism' after Platforms in Beauty-work.
NOYB: Privacy in Online Social Networks
Through vr-Participation to more trusted digital participatory democracy
Personality and motivations associated with Facebook use
HCloud: A novel application-oriented cloud platform for preventive healthcare
Learning analytics for the prediction of the educational objectives achievement
Employee Performance Evaluation Within the Economic Management System of the Spanish Air Force: Development of a Methodology and an Optimization Model
SPECIAL SECTION ON SOCIAL COMPUTING APPLICATIONS FOR SMART CITIES
Automatic Mapping of Social Networks of Actors from Text Corpora: Time Series Analysis