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16249_Digital forensics in social networks and the cloud- Process, approaches, methods, tools, and challen Territorial Governance, E-Government and Sustainable Development Policy: A System Dynamics Approach Emotional Classification of Chinese Idioms Based on Chinese Idiom Knowledge Base 16254_Experience of Teaching Computational Intelligence in an Undergraduate Level Course [Educational Forum]. Zero-cost and map-free shop-level localization algorithm based on crowdsourcing fingerprints Fused matrix factorization with multi-tag, social and geographical influences for POI recommendation Abstract--This paper is aimed at analyzing the behaviors of Social Network Services (SNSs) game users in relation to community-targeting Social Network Games (SNGs), and the motivations that give rise to those behaviors. Previous research has focused on the study and utilization of game production technologies, rarely dealing with motivations of game users. Generally, this research has been limited to observations of user behavior in relation to achieving certain goals or themes of a game, such as upgrading a character's level or obtaining rewards. Rather than analyzing SNS game user behavior simply from this problem-solving perspective, this paper considers a wider variety of human motivations. In order to accomplish this goal, this paper first analyzes the motivation theory of SNS users and Lazzaro's 'People Fun' model. Next, experimental data collected from users playing 13 different SNGs is presented and classified by game events and functional actions. Finally, based on these results, the primary behaviors of SNG users will be generalized into 8 different types and distinct motivation-behavior patterns will be analyzed 16258_Diversity Through Multiculturality Assessing Migrant Choice Policies in an Island Model. Link Creation and Profile Alignment in the aNobii Social Network Emergence of Altruistic Behavior Through the Minimization of Prediction Error Uses, Benefits, and Limitations of Job Rotation in Software Engineering Energy-Efficient Cooperative Scalable Video Distribution and Sharing in Mobile Social Networks AI-Enabled Innovation in the Public Sector: A Framework for Digital Governance and Resilience Modeling the Impact of Motivation, Personality, and Emotion on Social Behavior The Effectiveness of Software Diversity in a Large Population of Programs A Survey of Emotion Analysis in Text Based on Deep Learning Mining Digital Library Evaluation Patterns Using a Domain Ontology Complex Adaptive Socio-Technical Systems Theory View of Ubiquitous Computing Systems Research User Modeling on Social Media for Art Museums and Galleries Efficient and Decentralized Polling Protocol for General Social Networks Multi-algorithmic Fusion for Reliable Age and Gender Estimation from Face Images 16273_Making a Pro 'Professionalism' after Platforms in Beauty-work. NOYB: Privacy in Online Social Networks Through vr-Participation to more trusted digital participatory democracy Personality and motivations associated with Facebook use HCloud: A novel application-oriented cloud platform for preventive healthcare Learning analytics for the prediction of the educational objectives achievement Employee Performance Evaluation Within the Economic Management System of the Spanish Air Force: Development of a Methodology and an Optimization Model SPECIAL SECTION ON SOCIAL COMPUTING APPLICATIONS FOR SMART CITIES Automatic Mapping of Social Networks of Actors from Text Corpora: Time Series Analysis