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No more endless PDFs. Discover the core value of the latest top-tier research in one article.

An ontology-empowered model for annotating protein-protein interaction data: a case study for budding yeast
Pattern Analysis in Physiological Pulsatile Signals: An Aid to Personalized Healthcare
Information Design of Biological Networks: Application to Genetic, Immunologic, Metabolic and Social Networks
16045_A Decentralized Location Privacy-Preserving Spatial Crowdsourcing for Internet of Vehicles.
Open educational resource based information understanding via pdf document interaction
Knowledge Base Refinement with Gamified Crowdsourcing
Research on Social Network Inference Method Based on ConNIe Algorithm
The Mars crowdsourcing experiment: Is crowdsourcing in the form of a serious game applicable for annotation in a semantically-rich research domain?
Analysis of Incrementally Generated Clusters in Biological Networks Using Graph-Theoretic Filters and Ontology Enrichment
Emergent Communities in Socio-cognitive Networks
Analyzing sentimental influence of posts on social networks
Smart Mobility Improvement: Classifying Commuter Satisfaction in Sydney, Australia
The social web: global village or private cliques?
Abstract-To investigate how emotions are identified from the avatar character in the natural scene during human-computer interaction. In current paper, a novel 3-D virtual talking head system with dynamic emotional facial expression for applying to human-robot communication was developed. Furthermore, eye tracking experiment and subjective evaluation experiment were utilized to explore the emotional perception of the 3-D virtual talking head. The results showed that there was no significant difference of observation mode between audio-visual animation of 3-D virtual talking head videos (AV3D) and audio-visual human face videos (AVHF). Besides, the recognition accuracy of HF was higher than 3D and almost all the accuracy of emotions had been improved when adding audio to videos. Finally, the results demonstrated that happiness was identified the best whether watching 3-D virtual talking head videos (3D) or human face videos (HF). These results implied that the 3-D talking head has potentially been as a suitable natural communication form in human-computer interaction
A Study about Designing Reward for Gamified Crowdsourcing System
Experiences running a prototype location-aware mobile social networking system
16058_The Temporal Characteristic of Human Mobility Modeling and Analysis of Social Worm Propagation.
Identifying effective influencers based on trust for electronic word-of-mouth marketing: A domain-aware approach
Empirical Study of Deep Learning for Text Classification in Legal Document Review
Beyond location check-ins: Exploring physical and soft sensing to augment social check-in apps
Ontology semantic integration based on convolutional neural network
From climate history to prediction of regional water flows with machine learning
A Transfer Learning Approach for Emotion Intensity Prediction in Microblog Text
Analysis of Coalition Formation in Cooperative Games Using Crowdsourcing and Machine Learning
Identification and Tracking of Individuals and Social Networks using the Electronic Product Code on RFID Tags
Tweeting While Pregnant: Is Online Health Communication About Physical Symptoms and Emotions About the Tweeter?
Pollution, bad-mouthing, and local marketing: The underground of location-based social networks
Personality Recognition on Social Media With Label Distribution Learning
Social Disclosure of Place: From Location Technology to Communication Practices
SPECIAL SECTION ON EMERGING TRENDS, ISSUES AND CHALLENGES FOR ARRAY SIGNAL PROCESSING AND ITS APPLICATIONS IN SMART CITY