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An ontology-empowered model for annotating protein-protein interaction data: a case study for budding yeast Pattern Analysis in Physiological Pulsatile Signals: An Aid to Personalized Healthcare Information Design of Biological Networks: Application to Genetic, Immunologic, Metabolic and Social Networks 16045_A Decentralized Location Privacy-Preserving Spatial Crowdsourcing for Internet of Vehicles. Open educational resource based information understanding via pdf document interaction Knowledge Base Refinement with Gamified Crowdsourcing Research on Social Network Inference Method Based on ConNIe Algorithm The Mars crowdsourcing experiment: Is crowdsourcing in the form of a serious game applicable for annotation in a semantically-rich research domain? Analysis of Incrementally Generated Clusters in Biological Networks Using Graph-Theoretic Filters and Ontology Enrichment Emergent Communities in Socio-cognitive Networks Analyzing sentimental influence of posts on social networks Smart Mobility Improvement: Classifying Commuter Satisfaction in Sydney, Australia The social web: global village or private cliques? Abstract-To investigate how emotions are identified from the avatar character in the natural scene during human-computer interaction. In current paper, a novel 3-D virtual talking head system with dynamic emotional facial expression for applying to human-robot communication was developed. Furthermore, eye tracking experiment and subjective evaluation experiment were utilized to explore the emotional perception of the 3-D virtual talking head. The results showed that there was no significant difference of observation mode between audio-visual animation of 3-D virtual talking head videos (AV3D) and audio-visual human face videos (AVHF). Besides, the recognition accuracy of HF was higher than 3D and almost all the accuracy of emotions had been improved when adding audio to videos. Finally, the results demonstrated that happiness was identified the best whether watching 3-D virtual talking head videos (3D) or human face videos (HF). These results implied that the 3-D talking head has potentially been as a suitable natural communication form in human-computer interaction A Study about Designing Reward for Gamified Crowdsourcing System Experiences running a prototype location-aware mobile social networking system 16058_The Temporal Characteristic of Human Mobility Modeling and Analysis of Social Worm Propagation. Identifying effective influencers based on trust for electronic word-of-mouth marketing: A domain-aware approach Empirical Study of Deep Learning for Text Classification in Legal Document Review Beyond location check-ins: Exploring physical and soft sensing to augment social check-in apps Ontology semantic integration based on convolutional neural network From climate history to prediction of regional water flows with machine learning A Transfer Learning Approach for Emotion Intensity Prediction in Microblog Text Analysis of Coalition Formation in Cooperative Games Using Crowdsourcing and Machine Learning Identification and Tracking of Individuals and Social Networks using the Electronic Product Code on RFID Tags Tweeting While Pregnant: Is Online Health Communication About Physical Symptoms and Emotions About the Tweeter? Pollution, bad-mouthing, and local marketing: The underground of location-based social networks Personality Recognition on Social Media With Label Distribution Learning Social Disclosure of Place: From Location Technology to Communication Practices SPECIAL SECTION ON EMERGING TRENDS, ISSUES AND CHALLENGES FOR ARRAY SIGNAL PROCESSING AND ITS APPLICATIONS IN SMART CITY