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The Journal of Systems and Software
Discovering High-Value Information from Crowdsourcing
Emotion Classification Using EEG Signals
Krowdix: Agent-Based Simulation of Online Social Networks
FakeSens: A Social Sensing Approach to COVID-19 Misinformation Detection on Social Media
A Social Framework for Set Recommendation in Group Recommender Systems
Leveraging Social Networks To Motivate Individuals to Reduce their Ecological Footprints
Word-of-Mouth Understanding: Entity-Centric Multimodal Aspect-Opinion Mining in Social Media
Culture and HCI: A still slowly growing field of research. Findings from a systematic, comparative mapping review
Emotion recognition based on EEG features in movie clips with channel selection
Multiparty Access Control for Online Social Networks: Model and Mechanisms
Data Anonymization According to the Combination of Attributes on Social Network Sites
Threshold-Based Heuristics for Trust Inference in a Social Network
Modelling inter-contact times in social pervasive networks
Using Hamming Similarity to Map Ontology Learning: A New Data Mining System Choukri djellali
Big Data Architecture for Environmental Analytics
Exploring social media usage in Saudi e-government websites
Analysis of the behavior of customers in the social networks using data mining techniques
Faving Reciprocity in Content Sharing Communities: A Comparative Analysis of Flickr and Twitter
Text mining analysis of wind turbine accidents: An ontology-based framework
16096_Technology to Support Immigrant Access to Social Capital and Adaptation to a New Country.
Blockchain Technology in Inclusive Finance Under the Background of Big Data
Why approximate when you can get the exact? Optimal Targeted Viral Marketing at Scale.
Privacy, availability and economics in the Polaris mobile social network
Increasing Awareness of Physical, Cyber, and Social Interactions
Conversational Lives: Visualizing Interpersonal Online Social Interactions
Multi-devices composition and maintenance mechanism in mobile social network
Social networks analysis: a game experiment
16104_Circuit implementation of linguistic-hedge fuzzy logic controller in current-mode approach.
Information Processing and Management