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14738_Linguistic Patterns and Cross Modality-based Image Retrieval for Complex Queries.
The ECHOS Platform to Enhance Communication for Nonverbal Children with Autism: A Case Study
A Location Spoofing Detection Method for Social Networks (Short Paper)
A network based mechanism for managing decomposable tasks via crowdsourcing
Crowdsourcing Large-Scale Ecological Monitoring: Identifying Design Principles to Motivate Contributors
Capacity-achieving Polar-based LDGM Codes with Crowdsourcing Applications
Malware family identification with BIRCH clustering
Enhancing structural diversity in social networks by recommending weak ties
Big tech and societal sustainability: an ethical framework
Social events and social ties
Law Infringements in Social Live Streaming Services
Dynamics of Quality Perception in a Social Network: A Cellular Automaton Based Model in Aesthetics Services
How Can Social Networks Help Us Measure Trust Online?
Modeling and Predicting Community Structure Changes in Time-Evolving Social Networks
The HTP Model: Understanding the Development of Social Machines
A Label Propagation-Based Algorithm for Community Discovery in Online Social Networks
Developing Smart Cities Services through Semantic Analysis of Social Streams
ONSIDE: Socially-aware and Interest-based dissemination in opportunistic networks
Tracing Influential Nodes in a Social Network with Competing Information
An Agent-Based Model of Epidemic Spread Using Human Mobility and Social Network Information
A Participant Observational Study with Immigrants and Low-Literate Older People
Ontology-based integration of data sources
14764_Tactile Emotional coding The Perceptual Linking of Vibrotactile Stimuli with Basic Emotions.
14765_Trustworthy Device Pairing for Opportunistic Device-to-Device Communications in Mobile Crowdsourcing Systems.
A History of First Step Fallacies
Improving the efficiency of crowdsourcing contests
14768_How Learning Style and Social Media Behaviour Influence Undergraduates' Information Literacy Level in China.
Ontology-Driven Automation of IoT-Based Human-Machine Interfaces Development
Semi-Supervised Learning for Multimodal Speech and Emotion Recognition
Social evolutionary games