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Few are as Good as Many: An Ontology-Based Tweet Spam Detection Approach
The impact of social manufacturing on the value chain model in the apparel industry
Emotion-Based Music Information Retrieval Using Lyrics
Mining social interactions in privacy-preserving temporal networks
Exploring Medical Family Tree Data Using Visual Data Mining
Checking Information Reliability in Social Networks Regarding User Behavior and Developers’ Effort to Avoid Misinformation
13307_Enabling Healthcare in Smart Homes The SPHERE IoT Network Infrastructure.
Recursive Estimation of Dynamic RSS Fields Based on Crowdsourcing and Gaussian Processes
An Algorithm based on Efficient Influence Maximization applied to Social Network
A Multi-Agent Recommender System Using Social Networks
Using Social Networks to Solve Data Sparsity Problem in One-Class Collaborative Filtering
Affective transfer computing model based on attenuation emotion mechanism
Exploring cultural differences in information behavior applying psychophysiological methods
Exploiting NOMA into socially enabled computation offloading
(Hyper) local news aggregation: Designing for social affordances
An App-Based Authoring System for Personalized Sensory Stimulation of Children With Developmental Disabilities
GappaGoshti™: a social networking platform for information dissemination in the rural world
13323_Social Network Aware Device-to-Device Communication in Wireless Networks.
Ontology-Based Prediction and Prioritization of Gene Functional Annotations
Expert Systems With Applications
An Intelligent Mobile Crowdsourcing Information Notification System for Developing Countries
Jamura: A Conversational Smart Home Assistant Built on Telegram and Google Dialogflow
Survival analysis for modeling critical events that communities may undergo in dynamic social networks
Crowdsourcing the acquisition of natural language corpora: Methods and observations
Reducing Uncertainty of Schema Matching via Crowdsourcing with Accuracy Rates
CHCI: A Crowdsourcing Human-computer Interaction Framework for Cultural Heritage Knowledge
A Proposed Automatic Speech and Sentiment Recognition Serious Game for Older Adults with Parkinson’s Disease
Software Crowdsourcing Practices and Research Directions
An emotional model embedded reinforcement learning system
An exact almost optimal algorithm for target set selection in social networks